I've found it :
AtlasSpriteManager *mgr = [AtlasSpriteManager spriteManagerWithFile:@"ax.png" capacity:6];
AtlasSprite *sprite = [AtlasSprite spriteWithRect:CGRectMake(0, 0, 200, 200) spriteManager:mgr];
[sprite setTransformAnchor:ccp(0,0)]; sprite.position = ccp(100,100);
[mgr addChild:sprite z:0];<<
// Add manager to this layer
[self addChild:mgr z:3];// Create animation
AtlasAnimation* animation = [AtlasAnimation animationWithName:@"testAnimation" delay:0.1];
assert( animation != nil );// Define the frames in the sprite sheet used for the animation
[animation addFrameWithRect:CGRectMake(0, 0, 200, 200)];
[animation addFrameWithRect:CGRectMake(300, 0, 200, 200)];
[animation addFrameWithRect:CGRectMake(400, 0, 200, 200)];
[animation addFrameWithRect:CGRectMake(500, 0, 200, 200)];
[animation addFrameWithRect:CGRectMake(600, 0, 200, 200)];
[animation addFrameWithRect:CGRectMake(700, 12, 200, 200)];
id action = [Animate actionWithAnimation:animation];
assert( action != nil );// Run the animation
id repeatAction = [Repeat actionWithAction:action times:100];// To repeat forever, use this
// id repeatAction = [RepeatForever actionWithAction:action];[sprite runAction:repeatAction];
お? いちいち、別画像ファイルにしなくても、同じ画像の一部分から、アニメーションの、フレームを作成できる? ( ´ ▽ ` )ノ